Top 10 Research Questions Related to Teaching Games for Understanding

نویسندگان

  • Daniel Memmert
  • Len Almond
  • David Bunker
  • Joy Butler
  • Frowin Fasold
  • Linda Griffin
  • Wolfgang Hillmann
  • Stefanie Hüttermann
  • Timo Klein-Soetebier
  • Stefan König
  • Stephan Nopp
  • Marco Rathschlag
  • Karsten Schul
  • Sebastian Schwab
  • Rod Thorpe
  • Philip Furley
چکیده

In this article, we elaborate on 10 current research questions related to the "teaching games for understanding" (TGfU) approach with the objective of both developing the model itself and fostering game understanding, tactical decision making, and game-playing ability in invasion and net/wall games: (1) How can existing scientific approaches from different disciplines be used to enhance game play for beginners and proficient players? (2) How can state-of-the-art technology be integrated to game-play evaluations of beginners and proficient players by employing corresponding assessments? (4) How can complexity thinking be utilized to shape day-to-day physical education (PE) and coaching practices? (5) How can game making/designing be helpfully utilized for emergent learning? (6) How could purposeful game design create constraints that enable tactical understanding and skill development through adaptive learning and distributed cognition? (7) How can teacher/coach development programs benefit from game-centered approaches? (8) How can TGfU-related approaches be implemented in teacher or coach education with the goal of facilitating preservice and in-service teachers/coaches' learning to teach and thereby foster their professional development from novices to experienced practitioners? (9) Can the TGfU approach be considered a helpful model across different cultures? (10) Can physical/psychomotor, cognitive, affective/social, and cultural development be fostered via TGfU approaches? The answers to these questions are critical not only for the advancement of teaching and coaching in PE and sport-based clubs, but also for an in-depth discussion on new scientific avenues and technological tools.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Iranian English Language Teachers’ Perception of Task-based Language Teaching (TBLT) Principles and Challenges to its Implementation

This paper presents the findings of a study on Iranian  English language teachers’ understanding of  Task-based language teaching (TBLT) principles and  perceived challenges of TBLT implementation in Iran. The data obtained from 100 respondents on a 39-item survey instrument and four essay questions analyzed through frequency statistics revealed that nearly 70 percent of teachers are cognizant ...

متن کامل

The Effect of Teaching Games for Understanding (TGfU) Approach on Aerobic Endurance, Motor Performance and Promoting Physical Activity Among Ten-year-old Boys

The present study aimed to evaluate the effect of teaching games for understanding approach (TGfU) on aerobic endurance, enhancing motor performance and promoting physical activity. To this end, the ten-year-old (mean age=10.2 years, SD 0.7) students in two fourth-grade classes at a school in Sirjan were randomly divided into control and experimental group (N= 22 for each group). First, all par...

متن کامل

A Conversation Analytic Study on the Teachers’ Management of Understanding-Check Question Sequences in EFL Classrooms

Teacher questions are claimed to be constitutive of classroom interaction because of their crucial role both in the construction of knowledge and the organization of classroom proceedings (Dalton Puffer, 2007). Most of previous research on teachers’ questions mainly focused on identifying and discovering different question types believed to be helpful in creating the opportunities for learners’...

متن کامل

Integration of Serious Games in Teaching English as a Foreign Language to Iranian Children

Nowadays computers are increasingly being incorporated into school curriculums and serious games are occupying the educational games markets. This article addressed the integration of serious games as tools for learning and teaching English in Iranian schools to zero-beginner students. An experiment was concluded using Computer Assisted Language Learning (CALL) to investigate the effectiveness ...

متن کامل

Integration of Serious Games in Teaching English as a Foreign Language to Iranian Children

Nowadays computers are increasingly being incorporated into school curriculums and serious games are occupying the educational games markets. This article addressed the integration of serious games as tools for learning and teaching English in Iranian schools to zero-beginner students. An experiment was concluded using Computer Assisted Language Learning (CALL) to investigate the effectiveness ...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره 86  شماره 

صفحات  -

تاریخ انتشار 2015